AWTController is an AWT compatible class designed to be extended
to produce programs that employ a GUI interface but do not include
graphics displayed in a DrawingCanvas.
An AWTDrawingCanvas is an AWT GUI component designed for displaying
simple graphics created by constructing Lines, FilledOvals,
FilledRects, or any of the other objectdraw classes that implement
DrawableInterface.
AWTFrameController is a version of AWTController intended to make it
possible to run a controller outside the context of an applet viewer
as appropriate with environments like BlueJ and Dr.
AWTFrameWindowController is a version of AWTWindowController intended to
make it possible to run a window controller outside the context of an
applet viewer as appropriate with environments like BlueJ and Dr.
AWTWindowController is an AWT compatible class designed to be extended
to produce programs that handle simple mouse events and draw graphics in a
single window on the screen.
The class ActiveObject is used to define objects controlled
by sequences of instructions that are executed independently of and
simultaneously with other instructions in a program.